While working on Alien Flu I have a long to do list open at all times, and something that has been on that list for months now is the task of sorting out the z-orders of the player and floor tiles. Due to the fact that the floor is drawn at an angle as if looking down at it, Brady needs to be drawn above the top portion of the tile so that he appears to stand on it, but also below the bottom portion of the tile so that he disappears underneath it when jumping from below.
We’ve made a lot more progress on Alien Flu in the past week, although it’s been in areas that aren’t particularly exciting to talk about. I’ve mostly dealt with boring things like polishing the transitions between menu screens, redesigning the end of level pop-up to make its buttons function similarly to the rest of the interface, and some other even less interesting features.
I have finally redesigned the alert level indicator that’s been bugging me for a while (the three bars at the top of the screen), and the new design matches the rest of the GUI more closely. I figured this is a good time to share the current state of the game via an actual screenshot taken from an iPad, rather than my usual interpretations that have been taken from a Windows build:
It’s been two months since I last shared any screenshots from Alien Flu, so I think it’s about time that I shared the latest updates. At the time I posted my Alien Flu – 6 Months in Development post I had already landed upon a fairly solid design style for the menu screens, however I’ve since made some further changes that I think make the whole game feel much more cohesive.
This is just a quick update to say that Alien Flu has been mentioned by develop-online.net in a list of 156 games being made in the UK right now. It’s only a brief mention, but it marks the first time that Boomshack Ltd has been mentioned in the mainstream gaming press. It’s a pretty exciting milestone, and hopefully it’s a sign of things to come!
I’m really excited today to be able to share some screenshots from the latest build of Alien Flu. Loads has changed since the prototype and I’m really pleased with how the game is starting to take shape.
I’m pleased to be able to share some more info on the first game by Boomshack Games, Alien Flu.
This is just a quick post to say thanks so much to everyone who’s been following my blog and sending me messages of encouragement through Twitter, etc. Since I’ve started doing this I’ve made plenty of new friends and acquaintances, and I’m proud to consider myself a small part of something as awesome as the indie game development community.
Have a great Christmas all and here’s to a fantastic New year ahead!
It’s been a while since I last posted anything to this blog. Development of Space Junk Rangers is progressing nicely and I hope to share some more info regarding that soon, but something has been taking up my time and keeping me away from game development for a while, and that is the fact that I’m now a dad!