Sometimes Realism isn’t Best

While working on Alien Flu I have a long to do list open at all times, and something that has been on that list for months now is the task of sorting out the z-orders of the player and floor tiles. Due to the fact that the floor is drawn at an angle as if looking down at it, Brady needs to be drawn above the top portion of the tile so that he appears to stand on it, but also below the bottom portion of the tile so that he disappears underneath it when jumping from below.

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Alien Flu Gameplay from iPad

Alien Flu First iPad Screenshot

We’ve made a lot more progress on Alien Flu in the past week, although it’s been in areas that aren’t particularly exciting to talk about. I’ve mostly dealt with boring things like polishing the transitions between menu screens, redesigning the end of level pop-up to make its buttons function similarly to the rest of the interface, and some other even less interesting features.

I have finally redesigned the alert level indicator that’s been bugging me for a while (the three bars at the top of the screen), and the new design matches the rest of the GUI more closely. I figured this is a good time to share the current state of the game via an actual screenshot taken from an iPad, rather than my usual interpretations that have been taken from a Windows build:

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Alien Flu Achievements Screen

Alien Flu – 8 Months in Development

It’s been two months since I last shared any screenshots from Alien Flu, so I think it’s about time that I shared the latest updates. At the time I posted my Alien Flu – 6 Months in Development post I had already landed upon a fairly solid design style for the menu screens, however I’ve since made some further changes that I think make the whole game feel much more cohesive.

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Happy Christmas 2013

This is just a quick post to say thanks so much to everyone who’s been following my blog and sending me messages of encouragement through Twitter, etc. Since I’ve started doing this I’ve made plenty of new friends and acquaintances, and I’m proud to consider myself a small part of something as awesome as the indie game development community.

Have a great Christmas all and here’s to a fantastic New year ahead!

Announcing our New Creation

It’s been a while since I last posted anything to this blog. Development of Space Junk Rangers is progressing nicely and I hope to share some more info regarding that soon, but something has been taking up my time and keeping me away from game development for a while, and that is the fact that I’m now a dad!

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